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GAME PROGRAMMER & GAME DESIGNER

ERIC CHUAN

I’m a VR game engineer specializing in Unreal Engine,

with expertise in gameplay programming and content design.

Skills : Unreal Engine, C++, Blueprint, Virtual Reality, JLPT N2, TOEIC 810

MY PORTFOLIO

01

MILITARY XR TRAINING

TEAM LEADER & GAME PROGRAMMER

This is an ongoing government project focused on multiplayer military VR training simulations, integrated with motion platforms to provide vehicle experiences. From Sep 2023 to Aug 2025, I served as the Unreal team leader, responsible for gameplay content development, hardware signal integration, and optimization of art environments.

02

DRAGON HILL

INDEPENDENT

This is my first independently developed and released VR single-player action game for PCVR, featuring procedural environment generation, VR interaction mechanics, a quest system, an inventory system, a level and attribute system, and other related systems as technical proofs of concept.

03

PROCEDURAL

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HOUDINI & UNREAL PROCEDURAL PROGRAMMER

I used Houdini to develop procedural modeling workflows for automatic scene updates, integrating the results into Unreal Engine via Houdini Digital Assets (HDA). More recently, I applied Unreal’s Procedural Content Generation Framework (PCG) to create outdoor environments.

04

THREE JS

FULL-STACK DEVELOPER

This work involved multiple part-time freelance web service development projects, including 3D scene modeling, web and Three.js scene rendering, interactive features, and integration with databases and external media.

CONTENT

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